#Devlog 3 - First feedback


Thanks to the feedback we were able to update some aspects of the game, add new features, and fix some bugs.


New features:

- There's now an option in the settings to invert the direction of the mouse wheel. It allows you to change the direction where the cursor to select your skill moves, from left to right or from right to left.

- We modified the description fonts to make it more visible in the menus.

- You can now see your keybinds directly next to the icon of the button. By hovering over a button, you can now see the name of the menu that it will open.

Menus keybinds and hover

- A statistics menu shows the stats of your character. You can find more details of a statistic by over hovering it.

Statistics menu

- Slimes have a death animation.

Slime death

- An indicator appears when you're drawing your bow to show when the arrow is ready to be fired.

Arrow indicator

- Now, the inventory has buttons to sort the objects in it. You can sort items by rarity or by quantity, all in ascending or descending order.

Inventory sort buttons

- All the parameters can be saved. They're loaded again when you launch the game, so you're keeping your graphics, sounds and key options.

- There's now bindings to change between skill duos, so you can switch between them quickly even without a mouse.

Skills select bindings


Bug fixes:

- The character doesn't follow the mouse direction while he's attacking, meaning that he's facing the direction he started the attack in.

- When the character passes a level, his life bar is updated to show his new maximum health.

- The last damages that a slime takes before dying are now displayed.

- The character now looks exactly at the position of the mouse.

- When you're defending yourself with the shield and switch skills while doing so, the shield is no longer there, and your character isn't locked anymore.


We're still planning the networking part of the game. While we're doing that, you can give us recommendations and report bugs so we can fix them as soon as possible. We hope you'll have fun with these new implementations!


-Constance

Files

Primary_Earth.exe 49 MB
Jul 07, 2020
Primary_Earth.x86_64 54 MB
Jul 07, 2020
Primary_Earth.x86_64.zip 23 MB
Jul 07, 2020

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